
Sci-Fi Corridor is an excersice practice on tackle modern hard-surfaces workflow. Working with texture trims and normal decals. Working time was around 16-18 hours. Including creating assets, texturing and scene dressing/lighting. Main inspiration was influenced by SciFi pop-culture and films:





Moodboard images from Alien Series, Passengers (2016) and UE4 Modular Sci-Fi Environment Pack by Sergey Tyapkin





All assets were baked from High-Poly models or Normal trims




Normal trimming and decal helps to save texture memory and geometry, but at the same time deliver a "high-poly" look to the asset


LOD 0 Polycount for Hero assets is less tha >1800~ tris and Modular assets are less than 800 tris